barbarian 5e wild magic. Starting strong. barbarian 5e wild magic

 
 Starting strongbarbarian 5e wild magic  Proposed wild magic barb does 44

An extra 2hp per level certainly adds up and will. Effect. Party thought i was a wizard with detect magic and firebolt. This unique subclass introduced in Tasha's Cauldron of Everything gives all kinds of new potentia. Literally so in the case of Wild Magic Barbarian. 4: Just a straight up weapon buff. 3. I think this version of Wild. Understanding how to build. Path of Wild Magic 5e: Barbarian Subclass Review. With that being said, don’t struggle too hard to break the stereotype if you don’t want to. Homebrew. Wild Magic just seems out of place and I've never been a big fan of Wild Magic Sorcerer. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. Barbarian/ Wild Sorcerer is technically the only way for you to cast spells while you are raging. 6) Path of Wild Magic. This person is a snarl in the Weave of Magic, and every time they pluck upon its strands, it sends strange vibrations throughout the tapestry, like a stone hurled into the ocean. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. Magic infuses your weapon. Wild Magic Barbarian. I played a wild magic sorcerer recently and it was a lot of fun. Similar to the wizard's wild magic subclass, the origin of the barbarian's wild magic is hinted at being exposed to some strange supernatural. Tasha’s Cauldron of Everything introduced the Path of Wild Magic Barbarian. Subclass Overview. Barbarians can put out more than enough damage to contribute meaningfully in the vast majority of games by utilizing a combination of the Polearm Master and Great Weapon Master feats. This article presents optimized, single-classed Quick Builds for every Primal Path of the Barbarian class in D&D 5E. Enter a Rage that releases all the magic rolling inside of you, causing a random magical effect. Magic Awareness. 10th-level Path of Wild Sorcery feature Your unpredictable magic lashes out to protect you. Something Fishy: the caster is left smelling of fish. Gather your party and venture forth!If the OGL 1. Buff, Movement, Racial Feat. Wild Magic Barbarian subclass, with the Wild Surge feature, when you roll a 4(d8): you can infuse a weapon you're holding such that until your rage ends, it gains the light and thrown properties. Red isn’t going to contribute to the effectiveness of your character build at all. login. Wild soul looks cool for a low level one-shot, but I was wondering if it’s any good for mid - higher level play. Path of Wild Magic Features. If thrown, it reappears in your hand at the end of your turn. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. The rivets seem to shift like metallic eyes. Level 1 Wild Mage to pick up Con proficiency, Blade cantrips and 2 utility cantrips, Shield and Absorb elements, Wild surge and Tides of Chaos. Instead, they create a rage-filled mantle of pure primal magic to cover their entire body. Wild Magic Sorcerer (6) / Wild Magic Barbarian (14) Some players absolutely love wild magic, so let’s crash the two unpredictable subclasses together. See in magical Darkness, speak with the dead—Cast Detect Magic 5e at your will. which naturally can result in all sorts of effects that can be devastating or amusing but harmless. 02: A small bird delivers an envelope to you. one of the Berserker's main downsides in 5e has been. At 3rd lvl take UA Brute subclass. And using a longsword or other one handed melee weapon. Path of the Totem Warrior Barbarian; Path of the Wild Magic Barbarian; Path of the Zealot Barbarian; Post navigation. Barbarian Class Details. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. Roll a d20 and consult the following table to determine the effect, if any. I love this class for its customizability. R. This is a disambiguation page, which links to similarly named articles. 11: Your height changes by 1d6 inches. With this path, each time a barbarian enters a rage, they also get the additional effect of a random magical ability. Gather your party and venture forth!Now I'm at level 7 full Barbarian (Wild Magic) with these choices: Racial SI: +2 Dex, +1 Con (to boost the Unarmored Defence) ASI: +1 Str, +1 Int; Using a great-axe for combact, i deal 1d12 + 4 (Str) + 2 (rage) damage with one swing, with the possibility of two attacks and some helps thanks to the Wild Surge Effect and the Bolstering Magic to. Your innate magic comes from the wild forces of chaos that underlie the order of creation. 6) Path of Wild Magic. (This will update as I make changes, the image above will not; currently version 1. If the weapon leaves your hand, the weapon. A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. Ultimate Guide to Barbarians in D&D 5e. Hammer of Wild Magic. The Barbarian is most effectively built as a high-output melee damage build. Now envoy of the Order of Magisters and Protectors from Waterdeep. When a D&D barbarian uses their Rage, they can't cast or concentrate on a spell. Revised Homebrew Wild Magic Surge System. Wild Swing. The wild magic barbarian felt terribly underpowered in the realm of class features. Some general notes: the macro in my first. And if you don't hit that the DC becomes 3, and so on and so forth. However, the best feature of this subclass is found at sixth level. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. The Barbarian's resistance doesn't depend on the attack being magical or not, only the damage type. Charger. I played one in a low level campaign, who took the aberrant dragonmark feat and pretended to be a wizard, wearing the robes and hat, and carrying a "staff" that was a glaive with fabric covering the blade so it looked like a mop. Each path has a different playstyle, so choose the one that you find specifically interesting, or that fits your character most. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I would suggest getting to level 6 first. Path of the Berserker (Player’s Handbook) “The Path of a Berserker is a path of untrammeled fury, slick with blood. Then there's Barbarian, who I really like as a class to form the trinity of Primal magic classes. Half-orcs are the quintessential barbarian, and their +2 bonus to Strength and +1 bonus to Constitution play directly to the barbarian’s strengths. The Best Barbarian Magic Items In D&D 5e, Ranked. His preferred forms were Giant Spider and Giant Scorpion. 14th-level Path of Wild Sorcery feature Whenever you roll on the Wild Sorcery table you can rollThese builds were inspired by the 'Path of Wild Magic' Barbarian subclass added by the 'Tasha's Cauldron of Everything' sourcebook. Okay, let’s drop the charade here. In battle, a Goliath Barbarian wields weapons that seem more like toothpicks in their mighty hands. But they have the same problem, their spellcasting flavour just feels like repackaged stuff from other classes. If you got to be dumb, better you get tough. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. You are protected by wild, vengeful magic. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. Mountain Dwarf – Mountain Dwarfs. From the start, D&D 5e Moon druid builds benefit from the brown bear and dire wolf. Whatever fits your playstyle or seems fun wouldn't be that bad of. Barbarian 5e: Path of the Beast (Tasha's Cauldron of Everything)Nerdarchy explores one of the new D&D subclasses from the latest player options D&D book for. Path of the Totem Warrior. Join. New comments cannot be posted and votes cannot be cast. 18. Tldr of his story is that he has a magic gem jammed in his hand after an accident fishing for his work, this has taken place a week or 2 before the campaign started and is now on the road with the party to learn how to either get it out. I want to give some feedback on the Barbarian, specifically the Wild Heart subclass. Barbarians, with their unique rage mechanics and. Or maybe you want to play the frothing berserker, wading bare-chested into battle as a Barbarian. AD&D 2e Tome of Magic Table 2: Wild Surge Results. Or maybe you hit a guy with an axe real hard, took his book real hard, and now doodle in it (real hard!) from time to time. . Two weapon fighting only works with one handed weapons. Whether you’re a monk, barbarian, or druid in wild form, this ability will help you fight. How do these rules apply to Wild Magic Surges? In particular there are effects such as: 15-16: For the next minute, you regain 5 hit points at the start of each of your turns. At the top of our Barbarian Subclasses 5E list is the Totem Warrior. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. The Wild Magic Entropy modifier roll gets larger as the Entropy level rises. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power r. Here is one I made and here is one from Donjon. So, my Bolstering Magic can only refund spell slots of 3rd level or lower, if the d3 is feeling helpful that use. Tier 1 barbarians may be found as allies, quest givers, and main antagonists between levels one and four or as hirelings and minions at later levels. The barbarian is one of the worst multiclasses for a D&D 5e sorcerer. Skills. The effects don’t really look that good because there’s no scaling. Whenever you roll on the Wild Magic table, you can roll the die twice and choose which. Offense/Tank: Path of the Berserker. Vaughan Dawnhand, Goliath. But, my DM was using a homebrew chart, which drastically reduced the chances of my murdering my party, while increasing. These Barbarians manifest otherworldy magic to bolster their martial abilities. by Prince Phantom. Proposed wild magic barb does 44. Tough is always effective, if not very exciting. The Multiclass requires a hefty investment in both classes to really come together for the concept. Wild Magic Surge table. Your barbarian might be quite the suave and well-mannered individual until it’s time to throw down (especially as a tiefling). of 1st level or higher, an additional effect might occur. Polearm Master/Great Weapon Master (ASAP): So yes, some of the options on the table do give us bonus actions to use. 2 Ability Scores; 1. Sorcerers can trigger surges off every leveled spell (and. The extra 1d3 to attack rolls, abilities and saves is neat, but a 1d3 is weird. Both the wild magic sorcerer and the path of wild magic barbarian have abilities that reflect this chaotic side of the Weave. Path of Wild Magic: Supplement your rage with wild magic. Roll a d20 and consult the following table to determine the effect, if any. Ibbenese. #5 – Path of the Beast. In fact, the spellcasting is almost useless on barbarian. I was originally thinking of taking the Fighting Initiate feat at level 4 to take the Dueling fighting style to get +2 damage when wielding a weapon in one hand and no other weapon. The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Wild Surge. This wild magic effect lasts for 1 hour, or until ended with a. ) Wild Magic: Entropy Points (EPs) and Entropy Level. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. That includes a +1 weapon. The premise is that your rage is intertwined with magical energies beyond your control. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. . He laughs as he charges toward the frost. Due to the barbarian’s rage, their emotional state makes them susceptible to the forces of natural magic. Edit: Forgot, my first ever 5e player character was a Barbarian Bladesinger, with AC running of Con + Dex + Int, died in a TPK but was generally fun (and the reason we had to pen a house rule document!). Add to this the fact that the murderous axe. Unofficial Description: Barbarian who draws power from untamed magic. I think Ritual Caster Wizard is really awesome for the Wild Magic Barbarian because you can get a familiar for advantage on attacks and utility and having identify to learn what the items you can find are. 5 Skills or Feats;The two things you Can note: have a limited-use bonus action, so you can fill in the gaps when your Wild Magic doesn’t use it. TheBritishDM's Ability Score Rework! V0. A barbarian's typical role in a D&D party is to take damage and hit foes as hard as possible. Divine Smite will be fun with your Sorcerer spell slots. Roll a d20 and consult the following table to determine the effect, if any. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. However, players can still customize them with D&D 5e's many feats. Magic infuses one weapon of your choice that you are holding. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. Luckily, some of the best D&D 5e feats for barbarians help them excel even more at this. Your size is Medium. 5, or 4) it seemed reasonable to pull material from 2e. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. The Wild Magic sorcerer’s features revolve around unleashing surges of untamed magic when they cast spells. 1/5 Red. A subclass from Tasha's Cauldron of Everything, the wild magic barbarian is an interesting hybrid of magic and melee,. of 1st level or higher, an additional effect might occur. No tags. D&D Barbarian Feats featured art by heather-mc-kintosh. All creatures of choice within 30ft take 1d12 necrotic damage with con save for none, from shadowy tendrils. Xanathar's Guide to Everything. Due to the barbarian’s rage, their emotional state makes them susceptible to the forces of natural magic. E. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. I have a player about to choose this. Any time you have a core mechanic that isn’t deterministic, it presents a challenge because it’s obviously going to be unreliable for you to get. Plasmoid 5e Traits. I’m going to rate each of them out of 5 for Power and Roleplaying Flavour. Vaughan was kidnapped from his tribe at a young age. A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. Wild Magic. The Barbarian is a classic, a class that has inspired us in media for centuries. When a creature anywhere on the Gnomengarde map expends. For the Barbarian who just isn’t quite comfortable playing a naturally chaotic class, and wants to leave more up to chance, this is the primal path for you. Its randomness can make it hard to build reliably, but players can still go out of their way to make the most capable D&D 5e Wild Magic barbarian build possible. Tough. When you take the Dash action on your turn to move double your movement speed, the Charger Feat lets you use your bonus action to also make one weapon attack or shove an enemy. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. 1. r/3d6. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. Dwarfs have 4 distinct subraces, 2 of which populate most of the world, the rest being much rarer. Path of the Battlerager. A remove curse spell can end this effect. These barbarians have been transformed by the dense ancient magics of the Feywild. Small creatures can’t use the big d12 weapons that most barbarians rely upon, though Path of the Beast can get around that issue. Wild Magic Oko, the Trickster by Chris Rallis. Unlike other Barbarians, the Storm Herald Barbarian doesn’t channel their rage into physical strength or powerful armor. Recently, Codename: Morningstar had the preview of the Wild Magic system that comes bundled with the first 5e Dragonborn art to be seen. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Others draw from a roiling reservoir of anger at a world full of pain. 6 - Now you can be that Charismatic Fighter, Wise Rogue or Persuasive Wizard, you were always meant to be! Included is reworked systems for all ability scores, a new way to calculate proficiency, rebalanced hit die and exhaustion/frightened mechanics. Canon explodes on your ship due to the powder becoming over charged from wild magic 6. 29 Sep 2023 19:09 . When you enter a rage, you roll a d8 to determine the effect. Aside from a general lack of synergy between the barbarian the sorcerer, the Rage ability actively works against the combination. Hands down my favorite Barbarian. September 30, 2023. Path of the Wild Soul . There is something just fundamentally fun and exciting about the unlimited potential of wild magic. Systems. Then i got hit for 15 damage in one hit, and everyone. In this case, my players acquired a cursed magic item, a coin, that has a bond to chromatic dragons. Thanks to your orc blood, you have superior vision in dark and dim conditions. If you need help with this part, let me know and I can step you through it. 15+2/14/14/8/12+1/8 and rather than take Resilient Wis at level 8 just dip Peace 1 for Emboldening Bond and a couple extra rituals or non-concentration spells. BG3 is the third main game in the Baldur's Gate series. Perhaps you were blessed by a powerful fey creature or marked by a demon. Reply . Bone Devil - "Bludgeoning, Piercing, and Slashing from. 4. His focus was on using his Moon Druid abilities and his damage resistance to stay in his Wild Shape forms as long as he. Example: when it says 1d8 damage just put [ [1d8]] damage. Today we’re taking a look at the Wild Magic. The effects are, in order: Necrotic Burst: Every creature of your choice within 30ft makes a CON save, taking 1d12 damage on a failed save, and the Barbarian also gains 1d12 + level in temporary HP. 1. A Hunter-Gatherer Nomad Outlander Wood Elf Totem Warrior is a very thematic roleplaying barbarian of the wild, equipped with a hardened wooden shield one can start level 1 with an AC (using Standard Array or Point Buy) of 17 and if they take. Darkvision. It is rather undertuned. The color code below has been implemented to help you identify, at a glance, how good the Elven Accuracy 5e feat is for a specific class/subclass. Their wild eyes glint with a ferocity that’s both fearsome and thrilling. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). Others draw from a roiling reservoir of anger at a world full of pain. Description. Undead are immune to death effects, Disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, Poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). 4 Warlock. Meanwhile, Wild Shape lets a druid assume the form of a wild beast up to. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 5% chance for any given wild magic surge to occur, and each offers wildly different results. 23-24: Your skin turns a vibrant shade of blue. d100. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. Put them together and you get frothing mad rage bears! Barbarian druids harness the powers of nature and. Guaranteed to piss off your DM. Magic Awareness Wild Surge Bolstering Magic Unstable Backlash Controlled Surge. When you take damage or fail a saving throw while Raging, you can use a reaction to immediately roll on the Wild Sorcery table. Barbarian until 5th lvl. 4: Just a straight up weapon buff. You won't cast spells but you will trigger some interesting effects. This is a solid feat for casters with the ritual casting feature, and even good enough to pick up for casters that will have to spend a 1st-level spell slot each time. I tried to follow each class's themes and characteristics, but you should definitely customize the chart to fit your character. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. This causes the magic that powers him to “leak” in times of stress. Barbarian – Path of Wild Magic. In particular, they seem to emphasize different ability scores. They use different spellcasting ability scores, and levels in warlock delay a cleric's own abilities severely. #1 – Path of the Totem Warrior. Keep in mind that the table for the Sorcerer, however, is designed to have the results be about 2/3 Positive for the sorceror, and not all of these tables might have the same ratio. The Path of Wild Magic table is pretty small (only 8 outcomes). Unarmored defense is cooler, Medium Armor is better for your stat spread. The subclass uses your bonus action and reactions to do it's abilities and gives you 1d6 damage in return. A 5e Guide to Barbarian Druid Multiclassing Barbarians are rage monsters able to deflect blows and crush skulls through sheer muscle and fervor. Wild Magic Domain. Barbarian – Path of Wild Magic. If you’re playing for the long game and want to level up your character all the way this is the answer. You will find yourself in the thick of. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. . Barbarian wild magic is fueled by their rage, so I feel like it’s more. In some pantheons, a god of this domain rules on. 5) Path of the Beast. Interestingly enough, neither of these subclasses directly reference. You might be blessed by a specific god, or simply guided on your path by a holy presence. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. aquest. A great package, and very simple to build and play successfully. It should also receive bonuses for wearing a red nose and long floppy shoes, and be proficient in custard pie throwing. In particular, they seem to emphasize different ability scores. BG3 is the third main game in the Baldur's Gate series. You must have a Strength score of 13 or higher in order. Great Weapon Master. Feats are customizations that enhance characters and enable interesting concepts to come to life in D&D. Lingering Magic. Skaugy • 9 mo. Roll twice and choose the best result. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. Yes it falls off hard. Levels 3 and 1, respectively. The easiest solution is to create a rollable table with 8 items and paste the text for each wild surge type into them, then create a macro with the code in my first post (assuming you are using the 5e by Roll20 character sheet). All playable Barbarian Primal Paths in 5E. Sorcerous Warrior. Example: Wild. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Wrathful Angel, righteous fury made flesh. Path of Wild Magic absolutely is wild early on with some incredibly rewarding play patterns and options to open up how you engage a fight. D&D 5e Barbarian subclass ratings and rankings featured art is “Diablo III – Barbarian fan art” by YukiharaShira. 5. This feat gives you access to a 3rd-level spell, two 2nd-level spells, and a 1st-level spell, all of which are fairly good. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. The Brute subclass gives you an extra 1d4 damage on all attack rolls, and that increases to a 1d6 at 10th lvl. 1. They even have natural resilience, heightening their fortitude and further increasing how tanky they are. The subclass feature of Bolstering Magic is extremely powerful for the spellcasters in your party as you provide a passive method for them to regain their Spell Slots. This is the Barbarian that is arguably the best at dealing damage. Generally a Barbarian uses a two handed weapon. 12 Barbarian. Wild Magic Domain. 2. I was a barbarian 2 with intentions of going Ancestral guardian /celestial warlock when wild magic barb came out. This build is MAD. The envelope contains a letter from an anonymous fan and a chocolate bar. Last edited by ThelonelyMagi: Jan 1, 2022. Blue is a great option, you. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). To start viewing messages, select the forum that you want to visit from the selection below. ago. The usual recommendation for barbarian caster multiclassing is warlock to use armor of Agathys or moon druid to double the effective HP of your wild shape. Sorcerer 101: Wild Magic. Path of the Zealot. d8 Effects; 7: Magic infuses one weapon of your choice that you are holding. They can swing a greataxe with the force of a falling meteor and pulverize their enemies into mincemeat. If an article's link brought you here, consider editing the link to the intended page directly. A Berserker Barbarian. Yup, this barbarian subclass should become even more ridiculous as it levels up, until it reaches it's capstone, Singularity of Stupidity. Half-Orc is the Best Race Choice for the Best Baldur’s Gate 3 Barbarian Wild Magic Build Guide because the Relentless Endurance racial feature can also save you from dropping to 0 hit points. By Ali. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being. The charts each have 50 effects; 13 good, 13 bad, and 24. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. Barbarian 5e. #6 – Path of the Zealot. A build using Point Buy: 15 15 15 8 8 8 Translates to: STR 16 DEX 16(Feat) CON 16 INT 8 WIS 8 CHA 8 . A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. If I go wild magic barb I'm gonna be a Tiefliath - a Goliath with an infernal bloodline. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. Arriving at level 3 allows you to choose from 8 different Barbarian Primal Paths. It also depends on your player(s). — or go for. While raging, you can focus the arcane power from your Wild Surge to cast the chosen spell. 8 Wild Magic; 1. 10: You let out a loud, thunderous belch that replicates the effect of a 1st-level thunderwave spell. The playtest Wild Soul barbarian subclass (from Unearthed Arcana: Barbarian and Monk has the Wild Surge feature at 3rd level, causing magic to erupt from the barbarian when they rage. of 1st level or higher, an additional effect might occur. . If that effect is a spell, it is too wild to. So, I got an idea based on a thing that happened in my campaign to changes up the effects of the wild magic table of wild magic barbarians based on magic sources that are influencing them. Either way, your presence on the battlefield causes the entire world to tremor whenever you step, speak, or strike. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties. And for a raging Barbarian, it has just the right selection of axes, clubs, maces, and even war hammers to help. I made a fun albeit not OP Wild Magic Barb 6/pact of chain celestial warlock x to be a good self healing tank and use fancy poison attacking familiars as bonus action to hobble foes alternatively with rage perks. I was making a Barbarian/Wild Magic Sorcerer multi-class and realized the following scenario may occur: Rolling a 01-02 on the Wild Magic Surge Table: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls [. Abilities like Magic Awareness let you. i can probably already tell some kind of multiclass. Variant Human Barbarian with Resilient (Dexterity) Feat. Through rigorous training you can briefly control Wild Magic.